ARM SPORTS RULES & REGULATION
- The competitors shoulders must be square to the table before the match will be started.
- The competitors shoulders may not be less than a fist distance away from their hands at the start.
- All starts will be a 'Ready..Go' . The cadence will vary.
- Any competitor may use a riser if their belt line is below the top of the table. The competitor is responsible for placing and then returning the riser after the match.
- To make a winning pin you must touch your opponent to the touch pad. There will be parallel pin calls.
- You may touch any part of your opponents fingers, wrist or forearm to the pad to constitute a pin.
- You may not, at any time, touch your body to your hand.
- If a competitor touches his body to his hand, and Position is Gained, there will be a restart and a foul given.
- If a competitor touches his body to his hand and stops the momentum of his opponent there will be a restart and a foul given.
- If a competitor violates Rule #8 or in a DEFINITE LOSING POSlTlON the match will be awarded to his opponent.
- You will forfeit the match with your third foul.
- If a competitor intentionally opens hisher hand and a slip occurs the referee will restart the match and a foul will be given.
- If a competitor violates Rule #12 in a DEFINITE LOSING POSITION and the referee feels that if the competitor had not slipped that he would have been pinned, the referee will award the match to the other competitor.
- If the grip comes apart for whatever reason, the competitors hands will be strapped together.
- The competitors shoulder can not go past the center of the table.
- If the competitor is in a position that may hurt his arm the referee will stop the match and may award a foul.
- If the referee has to stop the match a second time for the 'hurt arm' position the match will be awarded to his opponent.
- You must start with at least one foot on the ground. After the "go" you may have both feet off the ground.
- You may wrap only one finger in the hand grip before the 'go'.
- The referee must see both competitors thumb knuckles unless both competitors agree to wave the rule.
- A false start is a foul.
- The competitors must maintain contact with the peg when the pin is made.
- If the competitors elbow comes out of the pocket AND HE GAINS POSITION, there will be a foul given and the referee has the option to give a restart.
- If the competitors elbow comes out of the pocket and NO POSITION IS GAINED, if it goes back into the pocket, the referee will give a verbal warning.
- If the elbow is out of the pocket when the pin is made a foul will be given and the match will be restarted.
- If rule #24 occurs and the elbow stays out of the pocket a foul will be given and the referee has the option to call for a restart.
- If the competitors elbow comes out of the pocked a second time a second foul will be given and the referee has the option to call for an additional restart.
- The equal pressure rule follows the line of least resistance, both competitors must agree on the pressure
applied before the start.
- Never stop competing until the referee grabs the hands in the center signifying the end of the match.
- The competitors will always conduct themselves in a sportsman like manner while at the tournament.
- The referee has the option to give a disciplinary foul to the competitor for any unsportsmanlike conduct.
- If the competitors cannot get a grip the referee will give the competitors a 'referees grip'. After the grip is given any movement at all will result in a foul.
- ALL REFEREE DECISIONS ARE FINAL.
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